Archive for the ‘Creative’ Category

Fighting terror with terror

Apr 10th, 2009

In attempting to ‘combat terrorism’ the British government has been promoting fears of its own, namely fears of terrorism. All too often this has been in the form of encouraging the British public to be suspicious of everything around them, even going as far as promoting fear of photographers. Most disturbingly, this has been accompanied by police harassing photographers, as well as more troublesome discussion of legal restrictions against the photography of police officers. It is not difficult to see why this is a problem.1
It doesn’t help that pre-existing assumptions and stereotypes mean that a lot of these campaigns contain embedded racism and xenophobia. while the campaigns don’t mention it specifically, the characteristic that will make a person using a mobile phone, or camera look dodgy is, for a lot of people, a middle eastern appearance. If you think I am over-reacting in this case, I can indicate several situations in which air passengers panicked about fellow travellers because they were of Arab appearance.2

The latest campaigns from the British Transport police continues this tradition. Below are two desgins that were rejected.3

Whats he doing sat alone? I bet hes planning to bomb something. Better report it, just in caseThis duck wont be able to make a bomb because it is a duck. But you should be scared anyway.

Click for full size

  1. Also, as I write this, BBC News 24 keeps mentioning that the police raids in several Northern English cities have revealed photographs of possible terrorist targets. No mention how these differer from tourist photos. []
  2. Of course, in some of these situations other ‘reasons’ were given. However I can’t help feel that none of these ‘reasons’ would have raised suspicion is the passengers were not of Middle Eastern appearance []
  3. Of course they are actually parodies. Although I realise that it can be difficult to tell when faced with some of the real posters. []

Wait… what?

Mar 22nd, 2009
A Helpfull Error Message

A Helpful Error Message (Click for Bigger)

Ghouled! – A Fallout 3 Mod

Mar 20th, 2009

Before

Before

After

After

Ghouled! – CRAFT

A Fallout 3 Mod
James Glover

V0.3a


Download from Fallout 3 Nexus or Planet Fallout.

NOTE: This Mod is an early version and has not been fully tested. It is HIGHLY recommended that you keep a backup of any games with which you intend to use this mod.

IMPORTANT: This Mod uses the CRAFT system, and requires the CRAFT Mod by Highsight. The CRAFT Mod may be found here.

Introduction

The twin horrors of nuclear and biological weapons wrought destruction on the world, destroying much life, and changing that which remained. The wasteland still bears the scars of these weapons, in the radioactive water supplies, and in the dangerous mutated lifeforms that are its wildlife. While some would still look to try and exploit humanities past failings, others are affected by them in more unintended ways.

This mod adds the ability for the player character to be transformed into a ghoul or ghoul-like mutant (think Harold). Ghoulification occurs on exposure to high levels of radiation and a successful transformation depends on a probability modified by your luck score. Alternatively, maintaining an irradiated state (>200 rads) for 14 consecutive days will have a similar effect.

Exposure to a weakened FEV virus, found in the Chop Shop, or vault 87 will initiate a similar transformation. While the player will have the appearance of a ghoul (much like Harold’s state), their physiology will be that of a mutant.

The player may also find a schematic which allows them to create an FEV gun. The FEV gun is similar to the dart gun, but will cause the target to undergo the same transformation that you induce in yourself.

Details (Contains minor spoilers)

Exposure to high levels of radiation, or continual exposure to more moderate levels will transform the player’s race into ghoul and give them the radiation resistance and healing abilities of a native ghoul. (Surprisingly they are not 100% resistant, areas of exceptionally high radiation will still kill the player. I have used the abilities Bethesda gave its native ghouls.)

Use of the FEV canisters will give the player the appearence of a ghoul and give them the radiation immunity of the super mutants. Due to in game restrictions your Pip Boy will report a radiation resistance of 85%. Changing this would have resulted in also increasing the maximum damage resistance. However I have fudged the scripts to ensure you can endure even the highest levels of radiation found within the game.

Becoming a ghoul, or otherwise being made to look like one, will also add you to the ghoul faction, and as a result will have a similar effect to the Ghoul mask. I have replicated the Ghoul mask’s clearing of your feral ghoul crime rating, and other characteristics. This will ensure that as with the mask, your companions aren’t attacked etc. The code of the mask required a minor modification to prevent ghoulified players who wear the mask from becoming enemies of the feral ghouls on its removal.

The player will lose two charisma points on ghoulification.

The mod adds an FEV Canister mesh, as the included one doesn’t appear to contain collision data.

The FEV Gun can be built from the schematic found within the Chop Shop of Underworld. Similar to the dart gun, it requires a toy car, surgical tubing and a paint gun; the FEV canister fills the roll of the Radscorpian poison gland. Due to the way the workbenches function, the schematic is not compatible with other schematic mods. For this reason the noschematic version does not modify the workbench, and instead adds a complete gun to the Chop Shop. The gun uses darts as ammo and can be repaired by the dart gun.

Installation

1. Unzip all files to your Fallout 3 data directory
2. Ensure you have also downloaded and installed the CRAFT expansion. This will allow the use of multiple custom schematics. The CRAFT mod may be found here:

http://www.fallout3nexus.com/downloads/file.php?id=4447

Changelog

V0.1 - First release version
v0.2 - Added FEV Gun and appropriate schematics.
Corrected a potential issue caused by the unnecessary modding of a couple of items in the chop shop.
v0.3 - Adapted Mod to make use of CRAFT (Highsight)
Added the ability to become ghoulified on radiation exposure
Corrected lore discrepancy, FEV exposure no longer results in Ghoul physiology,
in game messages have been altered to reflect this.
Corrected spelling error in message text (Thanks DragonSparke)
Improved scripts to avoid ‘FEV worn off’ messages and to avoid rare crash events on ghoulification.
v0.3a - Corrected misspelling in credits.

Problems and TODO

1. TODO- Improve the FEV collision mesh to allow it to roll more realistically
3. TODO- Modify the chamber/terminal code so that the transformation is triggered by entering the chamber after activation, rather than dispensing a canister. This will also change any human NPCs with the player.
4. TODO- Remove all script references to human/smoothskin after the player has been ghouled.
5. TODO- Consider how player ghoulification by affect their standing with Tenpenny tower/The Brotherhood/Supermutants
6. TODO- Add the mod in the context of a minor quest

You Know You Are Addicted to Twitter when…

Mar 14th, 2009

Bah, something is very tragic about blogging about twitter on a Friday night.

  • You find yourself referring to friends as @twittername
  • You find yourself constrained to speaking in sentences of a maximum of 140 characters.
  • Before recounting an interesting fact you read in the newspaper you find yourself saying RT @guardiannews
  • When in an accident, you reach for a phone, not to call the police, but to tweet the incident.
  • You won’t pick up on a company’s press release unless they’ve also tweeted it.
  • You had to stop synching your facebook status to your twitter account as you were overwhelming everyone’s news feeds.
  • Your twitter account has begun to replace your RSS reader.
  • When your parents point out that they never heard about your marriage, children and pending promotion you patiently point out that it is all available in your twitter feed.
  • You don’t find anything odd about knowing exactly what @stephenfry are for breakfast.
  • You follow more people on twitter than you meet in the average day.
  • You follow more people on twitter than you meet in the average year.

Please add your own ideas in the comments, or alternatively tweet them with the #A2T hashtag.

My stats

I first started using twitter back in August 2007 but for ages the twitter bug didn’t bite, and I rarely even tweeted. My Twitterholic stats show that after an initial burst of activity my account lay dormant until almost a year later when I began slow regular tweets, and added a few friends. Then, at the beginning of this year I gained more friends and followers and began tweeting much more regularly.

tweets

Perhaps unsurprisingly this increase in tweeting also seems to correspond with my new-years blogging resolution.

Lifetime achievement

Jan 17th, 2009

Anyone who has played a game on the Xbox 360, or has looked at a growing number of PC Games, will be familiar with the concept of achievements. Achievements are a way of meta-gaming, giving the player a reward outside of the game, for completing various in game tasks. These tasks can vary from simply completing the tutorial, through killing a certain number of enemies, to something as bizarre as carrying a garden gnome through the whole game so as it may be launched into orbit at the end.
Life doesn’t have achievements; there are no amusingly named awards which pop up at the lower edge of your vision whenever you complete a particularly important life event. Unless you were a member of the Scouts or similar, you won’t have a little collection of icons representing the various things you have accomplished. This, I think, is one of the reasons why computer games will eventually win out over life, and we will all sit in large virtual reality booths getting achievements to our hearts content. Or something.
But before this great revolution can occur, I present the proposed list of achievements which will be available in Life 2.0. Note that it will be impossible to get all achievements in one lifetime; this is to encourage replay ability, something currently unavailable outside certain religious groups.

Achievements

Achieved _

Natal AttractionNatal Attraction

Have at least three people attend your birth.

one-small-stepOne Small Step

Take your first steps unaided.

vocal-minorityVocal Minor-ity

Gain a vocabulary of at least 50 words.

just-another-brickJust Another Brick

Spend at least 6000 hours at school.

What Did I Come In Here For Again?What Did I Come In Here For Again?

Walk into a room, forget what you went in there for and leave again.

facial-ingognitionFacial Incognition

Have a five minute conversation with someone without them realising that you don’t recognise them.

Jack BauerJack Bauer

Remain awake for 24 consecutive hours

Sisyphean CrockerySisyphean Crockery

Maintain a pile of dirty crockery for three weeks, despite regularly washing up.

Unattained _

we-dont-need-no-educationWe Don’t Need No Education

Leave the schooling system before obtaining any major qualifications.

Self Replicating SystemSelf Replicating System

Carry a pregnancy to term.

Mother HubbardMother Hubbard

Give birth to a new religion.

Will Of The PeopleWill Of The People

Be elected to rule a country with a minimum population of 10,000 people.

The Great DictatorThe Great Dictator

Seize control of a country without winning a democratic election.

Tie The KnotTie The Knot

Get married or enter into a civil partnership.

SlipknotSlipknot

End a marriage or civil partnership.

GlobetrotterGlobetrotter

Circumnavigate the word.

It's Alfred Nobel, HonestNobel Pursuits

Win a Nobel prize.

Novel IdeasNovel Ideas

Have a piece of fiction published.

ProcrastcreateProcrastcreate

Have a child conceived when you should be working to meet an urgent deadline.

Class ClownClass Clown

Prompt more than 20 people to laugh concurrently.

fashionDedicated Follower Of Fashion

Have a wardrobe worth more than 30% the combined annual salary of your household.

Phone HomePhone Home

Communicate with a person on Earth while on the surface of another moon or planet.

Race RelationsRace Relations

Live at least once under four different racial classifications.

Midlife RerollMidlife Re-Roll

Undergo gender re-assignment.

Lifetime AchievementLifetime Achievement Award

Live a complete life from start to finish.

Smash LandingSmash Landing

Land a commercial airliner, with no casualties, after total engine failure.

Phew, that took far longer than it should have done and I don’t even get an achievement.