Archive for the ‘Reviews’ Category

Good Old Games

Sep 9th, 2008

Good old games is a games download service that allows gamers to buy older titles, especially those which may be a bit difficult to find without trawling the depths of eBay. Like all the best download services, its titles are free of DRM, which means that they aren’t suddenly going to break on you should the company go bust, or if you decide to reformat your computer. Quite nicely, they also promise everything will be XP and Vista compatible, something that can be a bit troublesome for older titles.

A few months ago I though this sounded quite snazzy, so signed myself up for the beta. Today I got access, so thought I’d give things a whirl. As a favour to their beta users, GOG are doing a buy one get one free offer on the first order, Sign-up was quick and easy, and didn’t seem to require too much in the way of information. Unfortunately it did decide to send my password and security question to my E-mail, a questionable security practise. I’ll E-mail them on this one.

I had a bit of trouble with establishing a secure connection, but that seemed to be due to OpenDNS. It seems to cause problems on secure sites if some of the page content is hosted at an invalid domain.

Payment allows visa or Mastercard only, which means those without a credit card are possibly out of luck. I’d try my debit card, but I’d prefer the added security of a credit card on an unfamiliar website. So can’t say if delta is also accepted. However they claim that they are adding more cards shortly, so I assume this limitation won’t last long.

On purchase of Sacrifice at the bargain price of $5.99 (About £3) the game was added to my account page for downloading when I saw fit. The account page also provides links to forums, articles and additional downloads.It also gives me the opportunity to rate the game and review it. The articles address technical issues with the game, such as the requirement to run the installer as administrator on Windows Vista.

The downloads for the game include the manual, reference card, desktops and avatars. The game itself downloads as a single exe, and the 562.6MB file is downloading hovered around 140kB/s-160kB/s, it looks like it will take about an hour.

While thats happening I’ll talk about the rest of the service. Much like Steam, GOG provides forums for all the games available on its service, as well as a General Discussion forum which currently contains mainly feedback and feature requests.

The website provides a nice console, listing games you own, providing download links as well as links to relevant support articles and forums. According to GOG purchased games will be available for download forever, which should sound like a no-brainier, but some download services fail to provide this. The website also encourages you to make backups to CD, something I’ll do as I don’t fancy re-downloading half a gig regularly.

Unlike something like Steam, the service doesn’t require any background tasks. This will please many people and hopefully means that games installs will be virtually identical to the CD versions, only without a CD requirement.

Interestingly the license covers any number of PCs/laptops in the same household. In practise of course many people will do this anyway, but its nice that they allow it implicitly.

Now onto the the most important aspect, the catalogue. GOG promises to add new releases each Tuesday, which should ensure a constant flow of games. Currently it just hosts titles from Codemasters’ and Interplay’s back catalogues. This includes among them classics such as Fallout 1 and 2, Sacrifice, Giants: Citizen Kabuto and MDK, all at $5.99. There are also a few $9.99 titles thrown into the mix. Currently they only have 34 titles listed, and a few of those are flagged as ‘coming soon.’ Notably key Interplay titles like Baldur’s gate aren’t present, I suppose Atari’s continued interest in the D&D license, or Bioware’s cavorting with EA, may be holding this one back. However the forums are full of requests so we’ll see what happens.

The developers currently seem to be fairly active on the forums, but this is may be just due to the beta period.

With the download done, we are on to installation. As suggested, I’ll install as administrator.

Hmm, bit of a slow start here, but its a huge file and the problem could be with Vista’s paranoid security. Still, we are in to a customised installer. Seems to be very easy to use, if you don’t want to charge the default installation directory it is installed and launched in three clicks.

Game works first time, and adds itself to the vista games manager, uhh, twice, once with a shiny icon, and another time with downloaded box art. The shiny icon has links to the manual etc, and the box-art icon appears to be the version Vista ads automatically. The game appears to be fully patched.

So overall the process was extraordinarily simple, and doesn’t have any unnecessary gubbins to get in the way. One downer is that they don’t provide an automatic update tool, but seeing as these games are pretty ancient I expect they are as patched as they are going to get.

Currently the selection is a touch limited, as are the payment options. However, it is still early days, and GOG already show intentions of addressing both these problems. I hope early sales will be sufficient to encourage other publishers to join the fray. The low prices means that I’ll certainly be using the service in future, to catch up on missed titles and to fill in gaps between modern releases. The benefit of not requiring the CD, of having everything patched up and easy to use, and having it all only a few clicks away, makes GOG an attractive alternative to scouring eBay and the pre-owned bins, and charity shops.

Good Old Games can be found at http://www.gog.com/ and is currently in beta phase.

Delving Greedily and Deeply

May 19th, 2008

My last blog entry briefly mentioned the game Dwarf Fortress, and as promissed I thought I’d go in to a bit more detail.

Dwarf Fortress is a freeware indie game, that comes in at just 5.3 MB, that’s just 37 centipeggles for those familiar with Rock, Paper, Shotgun. However inside this small package you have one of the most detailed and absorbing games I have ever played.

Dwarf Fortress is really two games in one; fortress mode is a strategy/management game; adventurer mode is a Rogue alike RPG. Both games are set in the same world, and when your fortress finally falls you can descend into it in adventure mode and read the story of its fall engraved in its walls, and perhaps pick up a few artifacts that your dwarves themselves created.

However it is fortress mode which recieves the most attention, and rightly so. To attempt to compare it to commercial games would be to describe a breeding experiment involving Dungeon Keeper, The Settlers, and a DOS era word processor. In attempting to describe my first impressions of the game over at the snopes message boards I said the following:

I’ve been looking at the arcane and unwieldy ‘Dwarf Fortress,’ a freeware ASCII strategy/Roguealike game with the depth of an oceanic trench and an interface that would make the cockpit of a space shuttle seem user friendly. Despite its rudimentary graphics, the game still manages to take quite a chunk out of my computers processing power.

The games motto is ‘loosing is fun’ and that is something I fear may soon hit me. The first winter has hit and already I appear to have run out of seeds and yet have just taken an influx of new migrants which has doubled the population of my fortress. My carpenter has been working flat out to produce new beds for the migrants, while I’ve been very fortunate that one of the newcommers brought an axe with them, as the only one my party brought with them at the begining was stolen from the bedside of one of my dwarfs by an invading kobold.

Unfortunately I have no weapons, as I can’t build a smithy without an anvil, and the trading caravan that was supposed to bring one left with impatince as not only was my trade depot not built, but my broker was asleep when the caravan arrived.

Of course I can always slaughter some of the horses that gave birth in my Dining room, and the dogs have been trained up to hunt. My brewer is working efficiently, although I fear I may have brewed up too much alcohol, depleting valuble food reserves in the process. Still, my leader is a bit an alcoholic, so maybe she’ll get through the supplies.

I’m also dreading the day when I accidently mine into a nearby pond, flooding half my fortress.

That fortress survived a flooding, but sucumbed later, not to invaders, but rather to the after effects:

Dead, all dead. A series of invading goblins were bravely fought off by my quickly recruited militia, but we suffered heavy losses. Many of the Dwarves were severely depressed, and their refusal to work meant that the bodies of their friends began to rot in the corridors. In an attempt to raise the mood ‘Stoney,’ the leader, threw a party, however tragedy was to occur. A woodcutter flipped, sinking into a blood-frenzy, murdering half the dwarves in the party, and chasing the rest through the tunnels of my fortress. Those that weren’t killed slipped irreversibly into depression, and the death of the leader ensured they all stood arround doing very little. Eventualy the mad woodcutter was taken down but it was too late, the three remaining Dwarves starved in their beds until a final invading goblin force wiped them all out.

I’m now on my second fortress, located in the same world as the first, but some distance away. I learnt lessons from the first, and dug myself in much deeper, with only an entrance. Still, at one point I was down to a couple of dwarves, before a huge influx of immigrants rescued me. I’ve flooded half the fortress and rescued it, using the drained flood water to tide my fortress through the winter when all surface water was frozen and beer had run out.

I’ve got regular trade going on with elves, dwarves and humans, although have managed to annoy the elves on one occasion. (I’d dread to think what it would be like cooking for elves. The vegitarianism isn’t a problem (although I’m sure my dwarves don’t agree) but I fear they’d also object to my wooden table.) I’ve now extended my defenses, which seems to have attracted even more attention from the goblins than I was getting previously. The last siege was fought off with few casualties, but a smaller ambush proved to be a greater issue as my moat froze over in the winter, allowing them to bypass the bridge.

The game is still under development, and new features are continuously being added. It seems that the next version will look at military activity during world generation, with the eventual goal of providing the player with the ability to launch invasions against other settlements. However, the immediate results will be seen as a more detailed world history, and more variation in the civilizations you meet.

The early issues with the interface faded quickly as I became more familiar with the game, you get used to it. I…I don’t even see the code. All I see is dwarf, elephant, tower-cap. However, the game still seems to be throwing new challenges at me as my fortress gets larger, not to mention my projects are getting more and more ambitious. My warehouse/tower next to my trade depot is more or less complete, although still needs a final roof. My new defense network is mostly up and running, and I think I’ve got my resevoir systems hooked up correctly. Of course, I need to think about draining that moat. but that will involve blocking off the feeder chanels, so shall probably have to wait until winter rolls around again.

A little slice of fortress life

May 4th, 2008

I recently upgrade my computer, and yet since then I have been almost entirely addicted to the ASCII game Dwarf Fortress. My 8800GT weeps with boredom, yet my processor still seems to get a fair work out due to the sheer ammount of detail involved. I’ll speak more on the game properly later, but I thought I’d leave you with a delightful snippet from the announcements page:

Zas Zasallas, Marksdwarf has given birth to a boy.
Zas Zasallas, Marksdwarf cancels Sleep: Seeking Infant

Many parents must know the feeling, but the mind boggles as the second message appeared about a second after the first!

Arthur C. Clarke (16 December 1917 – 19 March 2008)

Mar 18th, 2008

Arthur C. Clarke provided one of my first forays into science fiction, although I forget which book I read first. However, I do not forget the books themselves.
My favourite Clarke novel was, “The City and The Stars,” a story about Alvin, the first human ‘born’ in the last city on Earth — Diaspar — for thousands of years. Humanity has hunkered down in a city in which almost every molecule is held in place to prevent decay, but society itself has become as static and unchanging as the physical structure of the city itself. In many ways, Diaspar is comparable to Asimov’s Trantor (and to a lesser extent the galactic empire), both protect their citizens from the outside world, and both have stagnated. However unlike Trantor, Diaspar has successfully frozen the process of decay, but also frozen the process of innovation itself.
However, despite the lack of innovation, Diaspar still holds some appeal to its audience. The lack of hardships have opened up opportunities for art and play, and the city has become a gallery for the people. The art however seems to reflect the insular, closed and protected nature of the people who produce it, sweeping vistas swept away in preference of more tightly enclosed spaces. Even the virtual reality games that are played are dungeon crawls, rather than epic open battles or journeys across mountain vistas.
It is hard to know how to judge this future humanity. While there may be a fear of the outside, the characters do not seem unduly burdened by it. There appears to be a defeat of disease, and an achievement of immortality without the associated tediousness. With many of our drives to progress removed, who can blame them is they sit around and have fun. However, I recall the long summer I had between completing my A-levels and beginning my undergraduate degree. The many weeks of no work very quickly lead to feelings of dissatisfaction (albeit coupled with a reluctance to get off my arse and find a temporary job) which couldn’t fully be countered with attempts at creativity. However, a couple of summers later I was doing summer work at the Laboratory of Molecular Biology in Cambridge, and during that time spent many evenings and weekends with friends relaxing and doing nothing very much. It is this summer that I remember more clearly, and definitely the one on which I had most fun.

Arthur C. Clarke died today at the age of 90.

Moral Foundations

Sep 26th, 2007

From the Moral Foundations test:

Harm: 3.5
Fairness: 4.1
Loyalty: 1.1
Authority: 0.6
Purity: 0.3

http://www.yourmorals.org/

Its a bit odd as my ideals are completely at odds with my personality. The figures here would suggest that I was a hedonistic and rebellious person, when I am nothing of the sort. (As anyone who knows me well would attest, although I’m fully expecting a mention of Glory Holes from one of the Edinburgh folks on facebook.) But it does still make sense. I find public decency laws a bit silly, but is they were removed tomorrow I wouldn’t immediately take to running around in the nude. Similarly, when my morality is loosely aligned with what authority usually dictates, there is little need to rebel. (Plus there is the whole issue of overcoming fears, which is another matter entirely. Should I ever end up opposing authority it may be very well be while gibbering as a jellied mass in one corner.)