Archive for the ‘Computer Games’ Category

Aquaria

Mar 1st, 2009

Humble Indie Bundle

Update 4th May 2010: For one two weeks only, Aquaria is available in the Humble Indie Bundle with World of Goo, Gish, Lugaru and Penumbra Overture. I have played both Aquaria (discussed below) and World of Goo and both were absolutely stunning games, and were fully worth their full price. I intend to get the bundle myself for the other games, but especially urge anyone who hasn’t played either Aquaria or World of Goo to take the plunge. The HIB is DRM free, works on Windows, Linux and Mac, and costs whatever you want to pay for it. In addition money from the deal also goes towards Child’s Play and the EFF, and you get to choose what proportion.

This review is compiled from my posts on Rock, Paper, Shotgun and the snopes message boards.

I’ve just finished Aquaria, one of the most beautiful and magical games I’ve played. On its surface the game can be thought of as borrowing from Ecco the Dolphin and Metroid.

Aquaria is a beautiful game

Aquaria is a beautiful game

I got it shortly before Christmas on the recommendation of someone on RPS with the intent of playing it on my netbook. However the small screen made this a bit fiddly, and the graphic quality was cranked right down, meaning that I lost one of the main appeals of the game. However I then picked the game up on my desktop one evening when I wasn’t feeling like playing some of the other titles I got recently. I fell in love, and for the past couple of weeks its all I played.

Firstly, the game is beautiful, both visually and audibly. Fantastic artwork seems to flow and move naturally, creating one of the most visually rich and dynamic environments in gaming. This creates a game environment which feels amazingly emotive, and ultimately feeds in to the feelings of loss and loneliness which are woven into the plot. Exploration forms a central part of the gameplay and is truly rewarding in itself.

The plot is simple on the surface, but has a subtlety to it which rewards closer inspection. It is a rare game where you can actually identify themes, and a still rarer one where those themes are interwoven in different parts of the game design.

I’m actually feeling somewhat saddened that it now looks as though there will not be the hinted sequel. The feelings of intense heartbreak for dubious rewards is something I am familiar with, in the entirely unrelated field of completing a PhD, so I can’t criticise the team’s reluctance to pour themselves back into the project. I just hope that their move to pursue independent projects may allow them to return to Aquaria in the future.

I strongly recommend the game to anyone who has a half-way decent PC or Mac, as the game has very low specification requirements, and even manages to work on my netbook (although it is not entirely smooth and looks so much nicer on a larger screen). The game is availible on Steam.

A little slice of fortress life

May 4th, 2008

I recently upgrade my computer, and yet since then I have been almost entirely addicted to the ASCII game Dwarf Fortress. My 8800GT weeps with boredom, yet my processor still seems to get a fair work out due to the sheer ammount of detail involved. I’ll speak more on the game properly later, but I thought I’d leave you with a delightful snippet from the announcements page:

Zas Zasallas, Marksdwarf has given birth to a boy.
Zas Zasallas, Marksdwarf cancels Sleep: Seeking Infant

Many parents must know the feeling, but the mind boggles as the second message appeared about a second after the first!