Archive for February, 2009

This Week’s Tweets

Feb 18th, 2009
  • Sent a fax today. Who still uses fax? Especially as I was faxing a form printed from their website. #
  • @JonStrickland For that joke, I am sorely tempted to stop following you. #
  • @VickieWire That’s great! Feminist makes a huge appearence in mine as well http://tinyurl.com/dx9dc5 but so does 22? #
  • @rockpapershot Features are good, but I also like the spontaneity. I quite like the feature series you do; unknown pleasures, space week. #
  • Bah! I just knocked a couple of sausages off the oven shelf on to the bottom of the oven. I then had to carefully fish them out. #
  • @stephenfry Your power to drive people to websites rivals that of slashdot and digg. Instead of slashdotted, sites are fryed (or fried). #
  • @leighalexander At least that one makes vague sense. #
  • Looks like very soon I might be dealing with lots of different chemicals that can kill or harm me in a number of different ways. What fun. #
  • @slummymummy1 Regularly, well, maybe not Anna Karenina, and I prefer Double Deckers to Curly Wurly’s but the feeling is the same. #
  • QI! Accompanied with salmon parcels and sauteed sprouts. #
  • Sad to hear of the end of the Home of the Underdogs. I hope @Fringer will find it a new host, or that someone else will resurrect it. #
  • Pleasantly shocked by the GSK news http://tinyurl.com/bqbrxy Lets hope it isn’t all empty promises made for publicity reasons. #
  • @VickieWire Wow, at least you know what diet to use should you ever find yourself needing to shift weight in the opposite direction. Cou … #
  • Trying to find figures about variation in computer game genre preference from country to country. #
  • @ladylikepunk @VickieWire Whoops, I misread that as glamour model and was mightily confused. #
  • Bah! Why is it that my S.pombe cells have decided to grow so slowly! #
  • Once again I have referred to Tudge, (http://tinyurl.com/tudge) probably my most regularly referenced text after finishing university. #
  • Hope the curry I’ve got turns out okay. Realised too late that our flat doesn’t have a mortar and pestle. Something I shall correct soon. #

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Where does the weekend go?

Feb 15th, 2009

The third part of the ‘On art and Games’ series won’t be appearing this week, but instead will be up once its done. That’s not to say I’ve been ignoring it, but these things can take a while to put together, and I don’t want to fling the whole thing together in a rush. I’ve also reconsidered the idea of it being a fixed series, as its a far larger topic than I had first suspected. Instead, I expect the series will be interleaved in with other posts, and each article will be more or less self contained.

Ch…Ch…Ch…Changes

So this leaves a bit of a stream of conciousness affair here instead. If anyone actually is reading this blog regularly, you’ll have noticed the ‘this weeks tweets’ post which appeared this Wednesday. As you may have gathered, this is an automated weekly affair and ties in with my use of Twitter. You might also have noticed the ‘lifestream’ tab, a page which summarises my activity across the web, perfect for all you stalker types.

Time and Tide

The title of this blog post refers to the weekend’s tendency to disappear. I had intended to get some food shopping done, but suddenly it was six and I hadn’t got to the supermarket. I was in the lab though, before ayone thinks I was in bed. Odly enough this is probably actually a good thing, as I had forgotten than I was heading home later this week for my Mum’s birthday. I had planned a whole week of food.

The Great Train Ticket Gamble1

Oddly, talking of going home I had a great time playing the ‘find the cheapest train ticket’ game. It turns out that the answer was Megatrain from Edinburgh to Birmingham, and then a standard return from Birmingham to Kemble. I could have actually done it cheaper with an offpeak return, but that would have left 15 minutes to change trains in Birmingham, which is a bit tight if one of my connections suffers a delay. I’m still slightly confused at what happened to one of the tickets offered to me between Birmingham and Kemble, as it seemed to change price. This isn’t unusual for ‘advanced’ tickets, but only standard tickets were availible at that point.

And Now for Something Completely Different

This was originally going to go in On Art anf Games [Part3] but never really fitted. So I’ll stick it here instead, where is still doesn’t fit but at least its surroundings are similarly muddled.

Genre?
I have always felt the term genre is mis-applied when used to describe computer games. In other media, genre describes the theme and style of a piece, whereas when applied to games it is more often used to describe the mechanism. In rare cases, particularly with some more arty indie games concerned with dissecting gaming mechanics, this may be appropriate, but in most cases it isn’t. I think part of the problem is that game-play mechanics are often far more central to games than any vague themes the game may explore; in many games it would be ridiculous to even attempt to identify any ‘themes,’ particularly in the early days when these terms were coined. However, it would be ridiculous to describe a film genre as ‘animated’ or ‘black and white,’ it is still more difficult to even identify an equivalent concept for literature, prose and poetry perhaps. While overarching game-play mechanics are important in defining the tone of a game, and are likely to be one of the primary influences in terms of appeal, I feel the term genre has been misapplied.

And now, finally to football is over, sao I can start watching Being Human.

  1. I almost went for the great train robbery, but the price was fairly reasonable in the end []

This Week’s Tweets

Feb 11th, 2009
  • Shocked that the Radio 1 presenter didn’t seem to know how long it took for the Earth to go round the sun. #
  • @stephenfry #frylift seems to have attracted 36 new articles on Google News. http://tinyurl.com/adp929 #
  • @stephenfry Oh, well it appears that Google’s news algorithm was off and it has grouped any mention of you and twitter. #
  • I wanted to find The GIMP at work, but couldn’t recall the address. I Googled carefully, ‘open source image editing.’ #
  • Bah! You’d think after three and a half years in Scotland I’d have seen some decent snow, but NOOOO, its still all down south! #
  • I can’t help but think that EVE online is the greatest game I’ll never play. The stories of politics and backstabbing are fantastic. #
  • @ValveSoftware I don’t know if you read @ replies, but can you give any indications about if PC users will have to pay for the DLC? #
  • @GuyNesher Sorry, hadn’t noticed your @JamesG. Yep, you were correct, and I managed to solve the problem. Thanks. #
  • Oh dear, I think I’m coming down with a cold, and seem to have a headache. #
  • Yup, I’m ill. Now to huddle up with soup and crusty bread feeling sorry for myself. #
  • I sincerely hope that the ‘referrer’ from an anal rape porn site is entirely fake, and that they don’t actually list me as an affiliate. #
  • @VickieWire Party rings are great anytime, although I don’t think I’ve ever eaten them for breakfast before. #
  • @VickieWire Ooooh! BACK page. I read front page, and was wondering if you were excited by velociraptors. Didn’t check the back page though. #
  • Oh dear, and now I’m reminded why I stopped reading the Independent in favour of the Guardian. http://tinyurl.com/deuf57 #
  • Although granted, I think that is the Indie’s equivalent of Cif. #
  • @ladylikepunk Ooh, now we’ve got a tag #dmhffh but doesn’t that miss out the all important n #
  • @ladylikepunk Oh, of course, its one word #
  • @ladylikepunk My Mum has said she feels like she’d be intruding if she joined fbook. She wasn’t impressed when I mentioned limited profiles. #
  • Still really enjoying Being Human. This is how you do intelligent, mature, supernatural drama. Torchwood has a hell of a lot to learn. #
  • @ashtreza Hello, and welcome to twitter. May you have many happy tweets. #
  • Gah! What is up with Opera! For the past few weeks its been crashing with alarming regularity! #
  • Only just noticed the snow when I headed off to bed. #
  • @rockpapershot Install the wordpress twittertools plugin and you can make little tweets whenever you write a new post. #
  • @bengoldacre You just got a heads up on the @rockpapershot podcast, a PC gaming blog in case you are unfamiliar. #
  • @slummymummy1 Owch! I wince for you (regarding the foot burning, not Natwest, with whom I have no experience.) #
  • Well I completely uninstalled Opera, cleared all profile folders, killed all background tasks, disabled plugins, and it still crashes! #
  • Next stept is upgrading video drivers, as the crashing began a few days after the last update. #
  • @LadyMcScamp Re: http://tinyurl.com/cyqhn5 Good article. Someone you know? #
  • @feliciaday Bah! Completely failed to realise series two of the guild had begun, and was still patiently watching my Youtube feed. #
  • @rockpapershot Toasted Cheese Sandwiches. And you have already committed the first act of twitter addiction, tweeting about food. #

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Browser Issues

Feb 9th, 2009

My browser of choice is Opera, but recently it has been crashing with alarming regularity. It tends to be on page loads, and some pages do it more frequently than others, such as facebook, The Wall Street Journal, and, erm, Opera.com.

The latter really tipped me off that something was up. At first it wasn’t too much of an issue, but the regularity seemed to increase, and soon it became unusable. I needed to find a solution. Firstly I cleared my cookies and temporary files, no change; clearing the history had no effect. I began removing my customizations, four years of tweaks and adjustments which had resulted in the build up of residue as I consistently used the upgrade feature. Still crashes. I disabled plugins, but the crashes remained. I killed background tasks, and no change was seen.

I nuked Opera. I backed up my mail, and uninstalled; wiped everything; to no avail. It still crashes.

I am now approaching the end of things to try. I know its fine on my netbook, although that is running Opera 10 alpha. And a look back at the crash log reveals that this all began on the 10th December, shortly after a graphics driver update. I’m now updating them in the hope that this will solve my problem. If it doesn’t I’ll try Opera 10 alpha on this computer. If that doesn’t work, I shall have to, for the first time in four years, seriously consider another browser.

Edit: Well graphics driver update didn’t work, so I’m now on to version 10 alpha. I find it slightly ironic that I have switched to an alpha for stability reasons. Seems to be okay so far though.

On art and games [Part 2]

Feb 8th, 2009

Feeling slightly worse for wear this weekend, so hopefully part 2 will not be affected too much.

Early Home Computers

As the home computing revolution began in the 80′s, systems were getting into peoples homes through two different routes. While Atari, and later Nintendo and Sega were making the first games consoles, the likes of Sinclair and Commodore were producing some of the first home computers. (The IBM PC remained out of the price range of many home users. Atari was also involved in the home computer market, along with other competitors that I haven’t discussed here.)

While the graphics of these early 8-bit systems were poor compared to modern standards, they were flexible enough to give developers real control over their game’s appearance. While some systems, such as the Sinclair Spectrum had very limited colour pallets, other systems could use a larger selection of colours, although would often be restricted to a subset, such as the twenty-five colours per scan-line limitation of the NES.

Two Mario sprites

Notice how the four colour limitation of the NES sprites is dealt with. Mario's shirt is brown, rather than the later blue, and once powered up his moustache is red.

A restricted colour-palette and often large pixels, meant that cartoon style graphics were particularly common. This was reflected in games with child-friendly mascots such as Sonic and Mario. On the Spectrum, the colour restrictions were particularly strict, not only using a fixed 16 colour palette, but also drawing the screen in blocks of 8×8 pixels, each capable of containing only two colours. If two sprites of different colours overlapped each other, this would lead to a phenomenon known as attribute clash. While many games largely ignored this, others helped to work around it, either through the use of large bulky sprites, or by maintaining monochrome environments in areas where attribute crash would otherwise occur. The linked Wikipedia article goes into some more details on this restriction.

A screenshot from the C64 game, Creatures.

A screenshot from the C64 game, Creatures.

While the cartoon style of many early games also coincided with a suitability for children, other games were using the same visual style in a darker manner. While the C64 game Creatures had a cutesy visual style, which conflicted with violent torture scenes contained therein. The juxtaposition of cute graphics, with disturbing visuals was important in building the humour of the game. The sequel played off the effectiveness of this approach, and increased the role the torture scenes played in the game.

A Touch of Realism…

Other games took movements toward being more realistic. Jordan Mechner‘s Prince of Persia games used Rotoscoping to produce realistic character animations. On many systems the game used a subdued colour palette, making use of pastel shades, rather than bright primary colours. A similar feel was subsequently used in the games Flashback and Another World (Out of this World in the US), both of which relied on fluid and realistic movements. While Flashback used hand painted backgrounds in pastel shades, Another World made heavy use of browns, blues and greys, with subdued touches of other colours. The backgrounds were produced with vector images, which were reminiscent of the early 3D graphics and also replicated the same style seen in the character. This had the effect of creating scenes which felt simultaneously alien and realistic.

Prince of Persia also provides illustration of the way in which graphics may be used to break up empty space, and to offer feelings of progression. Early development versions of the game had large regions of empty space. Mechner broke these up, first through the addition of torches and wall textures, and later through filling otherwise large empty regions with blocks. The latter especially helps make the dungeon feel more confining. Mechner also realised that a change in graphical style helped break monotony, and gave the game a feeling of progression. The contrast between the upper levels of the palace, and the lower dungeons, also serves to better establish a sense of place and to better amplify the wealth of the latter environment. This technique, of using changes in graphics to add variety to a game is extraordinarily common, and many graphical themes have since become cliched, the terms ‘fire world’ and ‘ice world’ being shorthand for a lack of imagination. To work efficiently, this technique has to be accompanied by gameplay progression, otherwise it can feel like a cheap way of introducing variety.

Abstract Ideas

While some games were making strives toward realism, others were using more abstract approaches. Abstraction allows game developers to work with the limitations of the graphical system, rather than attempting to produce effects that it is incapable of. It is also a necessity of games which largely operate outside of real world concepts. The games Tetris and Klax for example, have no real bearing on the real world, save for their use of the concepts of colour and gravity. However other games used abstract presentation for more standard concepts.

Perhaps the king of the abstract is long term indie developer Jeff Minter. Minter has adopted a style reminiscent of psychedelia, which runs the gauntlet from the strange surrealist, and yet still representational graphics of Attack of the Mutant Camels through to the much more abstract Gridrunner. Many of Minter’s early games drew heavy gameplay inspiration from popular shooters of the time, with Gridrunner being inspired by Centipede. However Minter made use of surrealist and psychedelic imagery, as well a large numbers of ungulates (Cows conspicuous in their absence). As graphic technology increased, Minter made use of it to increase the number of visual effects, throwing more psychedelic imagery at the screen. This culminated in the recent Space Giraffe, in which the graphics act specifically to obscure the action on screen, forcing the player to use auditory clues. Other titles, such as Geometry Wars, use bright neon graphics, and sensory overload in a war which is reminiscent of Minter’s graphical style, while also using graphics which deliberately take on a retro feel, a technique which I will discuss in more detail in later parts.

And so ends part 2

Firstly I apologise about the lack of screenshots to illustrate some of my points. I’m trying to avoid nabbing them from sources which don’t specifically allow it, which is surprisingly difficult. I hope to be able to present animation frames from Prince of Persia especially, although you can seem images on Mechner’s website, which has been linked at several points. I’ll also look to providing a few examples of Minter’s work.

I tried to take a few jumps forward in time with this part, as a strictly cronological treatment is not what I intended. This allowed me to escape for the purely technical considerations that will otherwise shape the consideration of many early graphics.

In the next part I’ll mainly be using the 16-bit era as a jumping ground, but hope that the discussion will embrace contemporary two dimensional games.