The third part of the ‘On art and Games’ series won’t be appearing this week, but instead will be up once its done. That’s not to say I’ve been ignoring it, but these things can take a while to put together, and I don’t want to fling the whole thing together in a rush. I’ve also reconsidered the idea of it being a fixed series, as its a far larger topic than I had first suspected. Instead, I expect the series will be interleaved in with other posts, and each article will be more or less self contained.
So this leaves a bit of a stream of conciousness affair here instead. If anyone actually is reading this blog regularly, you’ll have noticed the ‘this weeks tweets’ post which appeared this Wednesday. As you may have gathered, this is an automated weekly affair and ties in with my use of Twitter. You might also have noticed the ‘lifestream’ tab, a page which summarises my activity across the web, perfect for all you stalker types.
Time and Tide
The title of this blog post refers to the weekend’s tendency to disappear. I had intended to get some food shopping done, but suddenly it was six and I hadn’t got to the supermarket. I was in the lab though, before ayone thinks I was in bed. Odly enough this is probably actually a good thing, as I had forgotten than I was heading home later this week for my Mum’s birthday. I had planned a whole week of food.
The Great Train Ticket Gamble1
Oddly, talking of going home I had a great time playing the ‘find the cheapest train ticket’ game. It turns out that the answer was Megatrain from Edinburgh to Birmingham, and then a standard return from Birmingham to Kemble. I could have actually done it cheaper with an offpeak return, but that would have left 15 minutes to change trains in Birmingham, which is a bit tight if one of my connections suffers a delay. I’m still slightly confused at what happened to one of the tickets offered to me between Birmingham and Kemble, as it seemed to change price. This isn’t unusual for ‘advanced’ tickets, but only standard tickets were availible at that point.
And Now for Something Completely Different
This was originally going to go in On Art anf Games [Part3] but never really fitted. So I’ll stick it here instead, where is still doesn’t fit but at least its surroundings are similarly muddled.
I have always felt the term genre is mis-applied when used to describe computer games. In other media, genre describes the theme and style of a piece, whereas when applied to games it is more often used to describe the mechanism. In rare cases, particularly with some more arty indie games concerned with dissecting gaming mechanics, this may be appropriate, but in most cases it isn’t. I think part of the problem is that game-play mechanics are often far more central to games than any vague themes the game may explore; in many games it would be ridiculous to even attempt to identify any ‘themes,’ particularly in the early days when these terms were coined. However, it would be ridiculous to describe a film genre as ‘animated’ or ‘black and white,’ it is still more difficult to even identify an equivalent concept for literature, prose and poetry perhaps. While overarching game-play mechanics are important in defining the tone of a game, and are likely to be one of the primary influences in terms of appeal, I feel the term genre has been misapplied.
And now, finally to football is over, sao I can start watching Being Human.
- I almost went for the great train robbery, but the price was fairly reasonable in the end [↩]