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	<title>Comments on: On art and games [Part 2]</title>
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	<link>http://blog.jaspsplace.co.uk/2009/02/08/on-art-and-games-part-2/</link>
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		<title>By: boki</title>
		<link>http://blog.jaspsplace.co.uk/2009/02/08/on-art-and-games-part-2/comment-page-1/#comment-1451</link>
		<dc:creator>boki</dc:creator>
		<pubDate>Fri, 31 Jul 2009 23:26:40 +0000</pubDate>
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		<description>Indeed, there&#039;s much to say about the history of game development. It would be nice to see a serious academic publication that attempts to record the history of game-making, and the aims and attempts of the past. It would shed light on current trends, and raise awareness to a drop in content quality, or (as in rare cases) the advancing breakthrough of a particular game.</description>
		<content:encoded><![CDATA[<p>Indeed, there&#8217;s much to say about the history of game development. It would be nice to see a serious academic publication that attempts to record the history of game-making, and the aims and attempts of the past. It would shed light on current trends, and raise awareness to a drop in content quality, or (as in rare cases) the advancing breakthrough of a particular game.</p>
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		<title>By: James G</title>
		<link>http://blog.jaspsplace.co.uk/2009/02/08/on-art-and-games-part-2/comment-page-1/#comment-1446</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jaspsplace.co.uk/?p=282#comment-1446</guid>
		<description>Thanks for your comments, its nice to know someone is enjoying the articles. I&#039;ve been intending to write more in the series, but unfortunately at the moment other matters have been pressing on my time. Certainly, the shift to 3D graphics is something I&#039;ve been intending to cover, as well as the way that developing 3D technology has actually impacted game design, as much as it has visual presentation.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments, its nice to know someone is enjoying the articles. I&#8217;ve been intending to write more in the series, but unfortunately at the moment other matters have been pressing on my time. Certainly, the shift to 3D graphics is something I&#8217;ve been intending to cover, as well as the way that developing 3D technology has actually impacted game design, as much as it has visual presentation.</p>
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		<title>By: boki</title>
		<link>http://blog.jaspsplace.co.uk/2009/02/08/on-art-and-games-part-2/comment-page-1/#comment-1445</link>
		<dc:creator>boki</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:32:56 +0000</pubDate>
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		<description>Please continue! I&#039;d be interested to read what you have to say about the introduction of the advanced DOS graphics, and the transition from 2D to 3D in game technology and design.</description>
		<content:encoded><![CDATA[<p>Please continue! I&#8217;d be interested to read what you have to say about the introduction of the advanced DOS graphics, and the transition from 2D to 3D in game technology and design.</p>
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